![]() ![]() There is a great deal of environmental storytelling and if you are a fan of the original game, you can see how far civilization has fallen (Sacred 2 is a prequel, after all) and how even scores of centuries in the past, things were unraveling. In a fantasy world where magic is real the only way that can happen is if they still possess their minds.and suddenly the whole world seems a bit darker. For instance, Skeletons talk in Sacred they have personalities and make decisions. What I enjoy most about the game are the ideas that it generates in a meta sense, both the meta of the game world and the meta of game design in general. Enemies are a mixture of the familiar (Goblins, Werewolves, Orcs, Dragons) and the bizarre (Floating Elementals, Magic infused abominations) and you will find yourself battling hordes of similar enemies usually when you've run out of healing items and have managed to aggro about fifty due to terrain and good old player panic. ![]() The water alone is spectacular and the watching a sunrise from a high cliff edge is an awe inspiring feat of graphical design, animation and lighting. That emphasis is both the games greatest strength and a crippling weakness because opening the world to the player has de-emphasized the story, and leaves you with a feeling of "I guess it's not that important." The graphics are beautiful, even today. The story elements could be tighter, but I really didn't play it for the story, I play it for the game itself, and the game play is fun hack and slash in the style of Diablo but with a greater emphasis on character customization and player choice. For me, it's a great game and with the release of the Gold Edition on GOG.com, it's a stable game that has a lot to show and offers a plethora of things to do. For me, it's a great game and with the release of the Gold Edition on GOG.com, it's a stable game that has a lot Sacred 2 is not for everyone. Any ways, other than that, this is a truly epic game, and I thank the DEVS for making it. Hearing a bard playing rock music on his guitar when walking into certain towns makes me cringe. You just don't put rock and heavy metal music into a dark age fantasy game. The DEVS decided to put music from Blind Guardian into the game, which just doesn't work. ![]() The only thing I don't care for is some of the music. ![]() Pros: Exclusive Character Mounts Breathtaking Graphics (Truly Amazing) Ability To Worship Certain Gods/Goddesses Two Campaigns - Light and Shadow Seraphim Is Back With New Classes New Ways To Build Your Hero/Heroine Massive Game World (20 + REAL Miles) Over 600 Side Quests Alone Enhanced Weather Effects Tons of immersion & Realism Revamped Leveling System Massive Replay Value Great Story (Prequel 2000 yrs before Sacred 1) Cons: Fan Patch is Needed To Fix Bugs & Glitches Strange Camera Angles (but you get use to it) Humor (jokes, music) That Seems Out Of Place For The Era Traveling The Map Can Be Tedious & Confusing I think that's about it. I was and am still a huge fan of the original, but the DEVS did a wonderful job on this sequel. I was and am still a huge fan of the original, but the DEVS did a wonderful job on I just got this a few days ago on Steam and I'm glad I did. I just got this a few days ago on Steam and I'm glad I did. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |